Tag: Khorvaire

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  • Aundair

    Aundair is a mostly flat country of farmlands and vineyards, with a strong culture of craftsmen, academics, and magic. Its capital is [[Fairhaven]], and [[House Lyrandar]] and [[House Orien]] are headquartered here. It possesses the premier academy of …

  • Breland

    Population: 3,700,000 44% Humans, gnomes (14%), half-elves (10%), elves (8%) and changelings (4%). Breland is a large and powerful country that prides itself for its free speech, diversity, and acceptance as compared to the rest of Khorvaire. Although …

  • Darguun

    Home of nearly 69% of Khorvaire's goblins, Darguun is perceived by civilized people as a necessary evil, for the moment at least. It has hardly any exports, although it has a deal with [[House Deneith]] to supply mercenaries. Darguun was once land …

  • The Demon Wastes

    The Demon Wastes are a barren, volcanic wasteland stretching out from beyond the Shadowcrags and the Icehorn Mountains, which separate the area from the Eldeen Reaches. The plateau that stretches out from the mountains is punctuated by a series of canyons …

  • Droaam

    Before the Last War, Droaam was a part of [[Breland | Breland]], but it proved too difficult to protect all civilized inhabitants while fighting a war. Now it is inhabited by mostly goblins, ogres, hags and gnolls.

  • The Eldeen Reaches

    Located in northwest [[Khorvaire]] between [[Lake Galifar]] and the [[Crag Mountains]], the Eldeen Reaches is a strange mix of untouched wilderness and pastoral farmland, inhabited primarily by humans. The region is also home to shifters, half-elves, …

  • Karrnath

    The dictatorship of Karrnath has good ties with [[The Mror Holds | The Mror Holds]]. [[House Jorasco]] and [[House Deneith]] operate out of Karrnath. Notably, Karrnath supplemented its fighting force with undead creatures. *Location* Lying in the …

  • The Mournland

    [[Cyre]] was a strategic battleground in the Last War, and was host to some of the largest battles of that war. In the last years of the Last War, Cyre was suddenly, and inexplicably, destroyed. A not-quite-dead wasteland remains where Cyre lay, …

  • The Mror Holds

    This dwarven nation is an important economic power in Khorvaire. [[House Kundarak]] operates a powerful banking emporium from here. The dwarves have built impenetrable forts here.

  • Q'Barra

    A country of colonists and idealists, Q'barra is a rainforest. The country was founded, far from everything, to maintain the ideals of King Galifar I, and consists of a few cities and small villages spread throughout the jungle. Q'barra mines and exports …

  • The Shadow Marches

    The Shadow Marches are home to most half-orcs. The country is home to mostly orcs and human families, with a few half-orcs. The families are part of clans, made up of both humans and orcs. [[House Tharashk]] operates from here, and consists of a fairly …

  • The Talenta Plains

    Halflings, who learned to work together during the [[Last War]], live a mostly nomadic lifestyle here. They are hunters and herders, and have little industry. [[House Ghallanda]] operated out of the Talenta Plains.

  • Thrane

    Thrane is a monarchy ruled by [[Queen Diani ir'Wynarn]], descendant of King Galifar I. Religious design and artwork dominate most of the architecture, giving the urban areas a unique look that doesn't exist anywhere else in [[Khorvaire]]. There are few …

  • Valenar

    Originally a colony of elves from the island continent of [[Aerenal]]. The elves that live here live a very militaristic lifestyle and regularly raid [[Q'barra]]. Humans, mostly farmers, live here too and produce food for the elves in a sort of symbiosis. …

  • Zilargo

    The gnomes have lived here for thousands of years, managing to keep their independence through diplomacy. When [[King Galifar I]] built his kingdom, the gnomes surrendered, to maintain their independence. They export diplomatic expertise and produce the …

  • Scions Sound

    Scions Sound is a five fingered body of water that digs deep into [[Khorvaire]] from The Bitter Sea splitting [[Aundair]] and [[Karrnath]]. The sound is brackish and the fingers each have varying currents depending on the elevation some flowing into the …