Aundair is a mostly flat country of farmlands and vineyards, with a strong culture of craftsmen, academics, and magic. Its capital is Fairhaven, and House Lyrandar and House Orien are headquartered here. It possesses the premier academy of magic in all of Khorvaire, the Floating Towers of Arcanix. Although Aundair’s army is small compared to its neighbors, it held its own throughout the Last War through its use of spellcasters within the army to employ destructive magical weapons and spells against its enemies. Aundair is governed by The Triumvirate, consisting of Queen Aurala, First Warlord Adal (who is the Royal Minister of Magic), and Lord Darro (leader of the Knights Arcane). Its fiercest enemy during the Last War was neighboring Thrane, and relations between the two remain cold. Aundair’s national symbol is the dragonhawk, a large, majestic bird of prey that can be used as a mount.
Aundair’s people are a model of duality. Split between rugged hard working agriculturalists and learned, bookish individuals the typical Aundarian is anything but. Metropolises bustle with activity as two major dragonmark house enclaves and two centers of learning draw heavy business while solitary monasteries dot the landscape where monks live in almost complete solitude rarely venturing from their homes. Aundair’s temperate climate and fertile soil make it a haven for good farmland and Aundair’s wine is especially well known across Khorvaire. Two great centers of learning reside in Aundair, The University of Wynarn and the floating city of arcane study Arcanix. Both of these institutions have suffered from a lack of students during the Last War but admissions are increasing yearly.
Aundairians are known for their somewhat arrogant attitudes. Although arrogance is hardly a trait unique in the Five Nations the Aundarians learn at a young age the results of a strong will in competition with others. That is not to say that every Aundarian is stubborn, or thick-headed, but that they will not easily concede a point they believe to be right and indeed public duels have become a staple of Aundarian society. So much that many Aundarians have adopted names for specific maneuvers and styles used in duels.
Aundair is big and roads network throughout the nation making travel easy. Most Aundarians live away from major cities in farmlands, but still remain connected to their local cities and towns thus Aundarian horsemanship is second only to the elves of Valenar.
During the last war, Aundair spent most of it’s time in warfare against either Thrane or Karnath, and the loss of Thaliost to Thrane bristles Aundairian national pride to this day. During the Last War, The Eldeen Reaches seceded from Aundair, causing the nation to lose one half of it’s total area, along with one fifth of her population. In the last war, the Knights Arcane bravely fought for Aundair, along with peasant Militias. Aundairian military tactics emphasized maneuver with light cavalry, with magical support from spellcasters.