Your Ship

The team begins with a single-hulled pillarship they purchased at a bargain rate.

Yacht

Gargantuan Vehicle / Artifact

HP 250 Space 2 squares by 5 squares Cost: 30,000 gp

AC 2; Fortitude 20, Reflex 2

Speed: Swim 8

Pilot

The pilot must stand at the ship’s wheel at the rear of the topmost deck

Crew

In addition to the pilot, a yacht requires two sailors and a pilot for best performance. Piloting checks suffer a -4 for each missing sailor. At 0 crew, the ship is out of control

Load

10 medium creatures, 5 tons cargo

Out of Control

An out-of-control yacht moves foreword at half speed. At the DM’s discretion, it can move forward in the same direction of a strong wind at up to full speed.

Decks

The yacht has 2 decks, the topmost open deck and a small lower deck that serves for crew, passengers and cargo.

Sails

At the DM’s discretion, the yacht can take a penalty or a bonus to its speed at -4 or +4 depending on the strength and direction of the wind.

Maneuver Modifier The 4 Turns East is the baseline for maneuverability, so the modifier is 0.

Powers

Your pillar ship will improve as the vessel and the crew attune to each other. The ship gains a new ability or feature each time the team gains a level.

1st level: Scoundrel Sense- the captain is aware if non-crew steps foot on ship, infinite range.

2nd level: Sealegs: Re-roll save against being swept overboard – once per encounter, each crewman

3rd level: Helping Hull: board ship from water as a minor action – encounter, each crewman

4th Level: Gift of Wind: Use second wind as minor action on ship (free action for dwarves)

5th Level: Smuggler’s Cabin Extra dimensional space, hold up to 200 pounds in weight or 20 cubic feet in volume, takes crew level +20 DC Perception check for non-crew to locate.

6th Level: Copper Hull Ship gains resistance 10, all damage types

7th level: Coordinated Effort +3 to skill checks or attacks when using an action point aboard ship

8th Level: Plum Rigging Once per round one Sailor can make an sailing check as a move action.

9th level: Ship’s Pier Cast ritual Shadow Bridge 1x per day for free with +10 to Arcane check

10th Level: Bag of Winds cast Control Weather 1x per week for free with Caster Level-14 bonus/penalty to Nature Check

11th Level: Cast Linked Portal 1X a day for free

12th Level: Gale Fleet Cast Gale Wall as encounter power. Effect: opponent’s crew takes -10 on sailor checks when in effect.

13th Level: Solace Cabin Use Ship as Focus for Solace Bole ritual 1x per day.

Your Ship

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