The Tomb of Horrors

Hey all-

So the small group of 4 adventurers made it to Minnara’s tomb on the plateau of the Isle of Dread. They were unsuccessful in bringing down Giorge Forsworn and his elven ghost companion N’dengin. Giroge is still determined to kill all sentient beings who know Black 13 is on the Island, while the crew are determined to take it from the island and hide it somewhere safe, or destroy it, there was some debate. In any case the crew is not on board with the ‘kill everything smarter than a velociraptor’ on the island, so there’s little chance they will be able to work things out with Giorge. The crew’s limited interactions with Giorge have shown him to dislike the task set before him — he has apologized several times for having to kill you all -but remains determined to see it through for the greater good. Giorge certianly means business, as he slew his own sister.

The crew did get the wilden to stop taking sides between the crew and the ranger & ghost. For the wilden, who are a manifestation of the island’s desire to return to the natural order, Plan A of taking Black 13 from the Island and Plan B of killing everyone who might ever come looking for it are both good plans. The wilden also revealed that Giorge and the creatures who ally with N’dengin are not compelled so much as convinced: the ghostly elf does not control these beings, but he does sway them to the belief that his way is the only way to avoid some horrible future.

With N’dengin and Giorge still loose, the crew decided against taking an extended rest on the doorstep of the tomb, knowing that an attack would come. They found 3 entrances to choose from; the first was a trap that nearly buried all of them alive. the second was long hall that they have only begun to explore. Andreious soon fell into a deep, spiked pit as the crew continues to pay for every yard they explore with blood. The crew also discovered the following riddle:


Go back to the tormentor or through the arch, and the second great hall you’ll discover.
Shun green if you can, but night’s good color is for those of great valor.
If shades of red stand for blood the wise will not need sacrifice aught but a loop of
magical metal – you’re well along your march.

Two pits along the way will be found to lead to a fortuitous fall, so check the wall.
These keys and those are most important of all, and beware of trembling hands and what will maul.

If you find the false you find the true and into the columned hall you’ll come, and there the throne that’s key and keyed.

The iron men of visage grim do more than meets the viewers eye. You’ve left and left and found Her Tomb and now your soul will die."

The crew knows a little about Alablaq from edgar Tolstoff’s notes they discovered in the Neogi tower. He was the engineer/artificer of the Court of Vol in Minnara’s time, and created several mysterious and powerful eldritch machines for the House. The Garden of Graves, a means of travelling to various places in Eberron via the Feywild, was one such machine, and Tolstoff uncovered it’s secrets but the notes did not reveal much else.

When the dragons and elves came to destroy House Vol, Alablaq changed allegiances and created Minarra’s tomb- the first sentient creature imbued with life by Minarra’s mark. so his betrayal of her was PROFOUND – he both created her prison and passed many of the secrets of her power to her enemies. What the elves and dragons did with Alablaq once the tomb was created is unknown, but it is known that they sealed all the other workers and engineers into the foundry they had made at the base of the plateau to create the tomb. House Cannith discovered the remains when they converted that ancient place into their first creation forge.

This tomb is a place built on murder, treachery, fear and hate. Hundreds of warforged were created only to die exploring these halls. At the heart of this place is Black 13, the only surviving inscription of the lost 13th dragonmark, which some of you believe was instrumental in The Day of Mourning.


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